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Lauren Zielinski
Lauren Zielinski
Concept Artist and Illustrator
Connecticut, United States

Summary

My goal is to design characters with unique visual aesthetics and storytelling elements.

Graduated magna cum laude with a Bachelor's degree in Game Art from Mount Ida College in 2018. There I was exposed to many possibilities within the game industry. I've always had a passion for drawing as well as character-driven stories. Motivated to improve, I am no stranger to researching solutions or brainstorming ideas with others. Naturally, I fell in love with the Concept Art pipeline.

Skills

Concept ArtDigital PaintingIllustrationCharacter DesignProp Modeling3D Modeling3D AnimationGame DesignTexturingUser Interface DesignGraphic Design

Software proficiency

Photoshop
Photoshop
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
3DCoat
3DCoat

Productions

    • Video Game
      Cepheus Protocol
    • Year
      2020
    • Role
      3D Modeler
    • Company
      Halcyon Winds
    • Mobile Game
      Maui's Mayhem
    • Year
      2017
    • Role
      Creative Director, Lead Designer, 3D Modeler
    • Company
      TidalWave Entertainment

Experience

  • Freelance Artist at Self Employed
    Remote, United States of America
    February 2019 - Present

    -Actively engage with clientele to conceptualize their vision through high quality imagery and design.

    -Provide creative direction when necessary to ensure project meets respected deadline.

    -Explore variations of client’s vision; efficiently handling any revisions that are requested.

  • Customer Success Manager at Pexagon Technology Inc. | PhotoFlashDrive.com
    Guilford, CT
    June 2018 - Present

    -Prepare artwork for UV-LED color printing and laser engraving on custom products using CorelDRAW, Photoshop, or Illustrator.

    -Create digital mockups to showcase how customer’s artwork will be presented on products.

    -Exercise independent judgment and analysis in determining the best method(s) to resolve issues and ensure customer loyalty and satisfaction.

  • 3D Prop Artist at Fenrir Studios | Halcyon Winds
    Remote, United States of America
    October 2017 - August 2018

    -Effectively collaborated with designers, programmers, and other artists within team.

    -Created 3D game ready assets for their titles, Dark Storm: Ascension (Shatterpoint Eos Rising) and Cepheus Protocol.

    -Utilized industry standard programs/work flows such as Trello, Maya, Photoshop, Substance Painter, Unreal Engine, and TortoiseSVN.

  • Game Art Tutor at Mount Ida College
    Newton, MA, United States of America
    February 2017 - May 2018

    -Provided assistance to students with academic troubles relevant to Game Art and Animation topics.

    -Researched and recommended software, videos, or other learning materials to help excel students.

    -Gave students constructive criticism and suggestions that could further improve their projects.

  • Game Art Student at Mount Ida College
    Newton, United States of America
    August 2014 - May 2018

    -Elected as Lead Game Director by classmates in both courses: Game Studio 1 & Game Studio 2.

    -Presented my concept art at the New England Student Game Design Showcase.

    -Assisted in promoting college at PAX East booth in 2017 and 2018.

    -Art was selected to be displayed alongside professional female artists at the Game Change-HERS Exhibition in 2016.